![]() ![]() This ability allows you to 1v1 any ADC in the late game and come out on top. Spirit Fire deals AoE damage and reduces the armor of those affected by it. This ability is your and your tower’s lifeline in the early game. Use Spirit Fire when you are being pushed into your tower so you can manage it faster. Also, use it to last hit the cannons if you are being zoned away from it. In the mid and late game, use it to shove waves faster and use it in combination with 2nd, Wither, for duels to deal more damage with your 3rd, Siphoning Strike.įury of the Sands gives Nasus his god-like stature as it grants him increased health, armor, magic resist and it grants him an immolation effect that deals magic damage to nearby enemies based on their HP. It also reduces the cooldown of your Spirit Siphon by half. Not to mention, it literally increases his size which makes him a literally imposing being. Use it while in the middle of the fight but don’t wait too late to use it. Use it while you have more than 70% health so you can make the most out of it. Best case scenario, you’ll stomp them out and worst case scenario is you’ll create space for your team to push or take objectives. Divine Sunderer – Grants the ability to shred off tanks and ranged champions with ease due to its quality to inflict Max HP based damage to opponents.This is the standard build for Nasus which balances offense and defense for a god-like late game presence. Boots of Swiftness – Grants the highest amount of movement speed to further increase your ability to run down opponents.Building this item may provide an inevitable triumph during the landing phase. Build Mercury’s Treads or Plated Steelcaps if you need more survivability. Upgrade with the Teleport Enchant for a split pushing strategy or upgrade with the Glorious Enchant for a more aggressive playstyle. Dead Man’s Plate – The bonus movement speed and added slow effect on your attack thanks to the Crushing Blow passive, helps with Nasus’s issue of being kited easily. ![]()
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